Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them. As for special procedural maps, they are converted only if there is an analogue. Also, all the textures that are used for the above parameters are saved. V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98% In this regard, the physical parameters of materials are also significantly different. None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store More detailed information about the new features and capabilities of the converter can be found here:
View full list of currently supported materials, maps and scene components for converting. and more advanced conversion and scene fix tools. Configure ACEScg/sRGB workflow in V-Ray.Convert scene VRayBitmap (VRayHDRI) to standard Bitmap.Convert scene standard Bitmaps to VRayBitmap (VRayHDRI).